Lecture 3.1: Time travel
In this video prof. dr. Sybille Lammes discusses how games allow us to travel through time, touching on the popular trop of time travel, how it is depicted in, for example, Assassin’s Creed, and how it plays a role in interactive storytelling.
Lecture 3.2: Historytelling with Twine
In this video Angus introduces you to Twine and teaches you how to make a Twine game of your own design. He also talks about the history and theory behind interactive storytelling, of which games like Twine are a part.
Let’s Play: Assassin’s Creed 2
For this week’s play activity, you have to play Ubisoft’s Assassin’s Creed 2. The game will be provided to you via the Steam accounts of the course. You can begin a new game and play for as long as you want. If you already own the game and want to continue your saved game you are also free to do that!